This is my recreation of Dapper Dan’s Barbershop, set in the early 20th century.
The project was developed over a 7-week professional brief at De Montfort University. It’s a fully game-ready environment, with a strong focus on modularity, tiling textures, and a trim-sheet workflow.
"Late summer light settles into the barbershop as the day draws to a close. The space is quiet now, holding onto the warmth, familiar scents, and subtle signs of use left behind after hours of work."
If you’re interested in the full workflow and environment breakdown, you can find it on my blog:
https://sites.google.com/view/esmehume-dmu-game-art/home/humes-hair